1 #ifndef EDITXLINKDIALOG_H
2 #define EDITXLINKDIALOG_H
4 #include "ui_editxlinkdialog.h"
6 /*! \brief Dialog to edit or delete XLinks
8 Using xLinks one can link one branch to any other, just like attaching a rope
9 between two branches in a real tree. This is especially useful in complex maps,
10 where you want to have crossreferences which don't fit on the same visible area
15 class EditXLinkDialog : public QDialog {
18 EditXLinkDialog(QWidget *parent = 0);
20 bool useSettingsGlobal();
23 void widthChanged(int);
24 void colorButtonPressed();
25 void colorChanged(QColor c);
26 void setColorHeadingButtonPressed();
27 void lineStyleChanged(int);
28 void beginStyleChanged(int);
29 void endStyleChanged(int);
34 Ui::EditXLinkDialog ui;
39 #endif // EDITXLINKDIALOG_H