+#ifndef EDITXLINKDIALOG_H
+#define EDITXLINKDIALOG_H
+
+#include "ui_editxlinkdialog.h"
+
+/*! \brief Dialog to edit or delete XLinks
+
+Using xLinks one can link one branch to any other, just like attaching a rope
+between two branches in a real tree. This is especially useful in complex maps,
+where you want to have crossreferences which don't fit on the same visible area
+*/
+
+class BranchItem;
+
+class EditXLinkDialog : public QDialog {
+ Q_OBJECT
+ public:
+ EditXLinkDialog(QWidget *parent = 0);
+ void setLink(Link *);
+ bool useSettingsGlobal();
+
+ private slots:
+ void widthChanged(int);
+ void colorButtonPressed();
+ void colorChanged(QColor c);
+ void setColorHeadingButtonPressed();
+ void lineStyleChanged(int);
+ void beginStyleChanged(int);
+ void endStyleChanged(int);
+
+ private:
+ void emitChanged();
+
+ Ui::EditXLinkDialog ui;
+ bool delink;
+ Link *link;
+};
+
+#endif // EDITXLINKDIALOG_H