+++ /dev/null
-#include "animpoint.h"
-
-#include <math.h>
-
-AnimPoint::AnimPoint()
-{
- init();
-}
-
-void AnimPoint::operator= ( const AnimPoint & other )
-{
- copy (other);
-}
-
-void AnimPoint::operator= ( const QPointF & other )
-{
- init();
- setX (other.x() );
- setY (other.x() );
-}
-
-bool AnimPoint::operator== ( const QPointF& other )
-{
- QPointF p( x(),y());
- return p == other;
-}
-
-bool AnimPoint::operator== ( AnimPoint other )
-{
- if (rx() != other.rx() ) return false;
- if (ry() != other.ry() ) return false;
- if (startPos != other.startPos) return false;
- if (destPos != other.destPos) return false;
- if (animated != other.animated ) return false;
-
- return true;
-}
-
-void AnimPoint::init ()
-{
- animated=false;
- n=0;
- startPos=QPointF(0,0);
- destPos=QPointF(0,0);
- vector=QPointF(0,0);
- animTicks=10;
-}
-
-void AnimPoint::copy (AnimPoint other)
-{
- setX (other.x() );
- setY (other.x() );
- startPos=other.startPos;
- destPos=other.destPos;
- vector=other.vector;
- animated=other.animated;
- n=other.n;
- animTicks=other.animTicks;
-}
-
-void AnimPoint::setStart(const QPointF &p)
-{
- startPos=p;
- initVector();
-}
-
-QPointF AnimPoint::getStart()
-{
- return startPos;
-}
-
-
-void AnimPoint::setDest(const QPointF &p)
-{
- destPos=p;
- initVector();
-}
-
-QPointF AnimPoint::getDest()
-{
- return destPos;
-}
-
-void AnimPoint::setTicks (const uint &t)
-{
- animTicks=t;
-}
-
-uint AnimPoint::getTicks()
-{
- return (uint) animTicks;
-}
-
-void AnimPoint::setAnimated(bool b)
-{
- animated=b;
- if (b) n=0;
-}
-
-bool AnimPoint::isAnimated()
-{
- return animated;
-}
-
-bool AnimPoint::animate()
-{
- if (!animated) return false;
- n++;
- if (n>animTicks)
- {
- vector=QPointF(0,0);
- animated=false;
- setX (destPos.x() );
- setY (destPos.y() );
- return false;
- }
-
- // Some math to slow down the movement in the end
- qreal f=1-n/(qreal)animTicks;
- qreal ff=1-f*f*f;
- setX (startPos.x() + vector.x()*ff );
- setY (startPos.y() + vector.y()*ff );
-
- return animated;
-}
-
-void AnimPoint::stop()
-{
- animated=false;
- setX (destPos.x());
- setY (destPos.y());
-}
-
-void AnimPoint::initVector()
-{
- vector.setX (destPos.x()-startPos.x() );
- vector.setY (destPos.y()-startPos.y() );
-}
-
-