+++ /dev/null
-#ifndef FLOATOBJ_H
-#define FLOATOBJ_H
-
-#include "ornamentedobj.h"
-
-/*! \brief Base class for objects floating in the map, which means they can be positioned freely. */
-
-
-/////////////////////////////////////////////////////////////////////////////
-class FloatObj:public OrnamentedObj {
-public:
- FloatObj (QGraphicsItem*,TreeItem *ti=NULL);
- ~FloatObj ();
- virtual void init ();
- virtual void copy (FloatObj*);
- virtual void move (double,double);
- virtual void move (QPointF);
- virtual void moveCenter (double x,double y);
- virtual void moveCenter2RelPos(double x, double y);
- virtual void move2RelPos(double x, double y);
- virtual void move2RelPos(QPointF p);
- virtual void setRelPos();
- virtual void setRelPos(const QPointF &p);
- virtual void setDockPos();
- virtual void reposition();
-
- virtual QRectF getBBoxSizeWithChildren(); // return size of BBox including children
-};
-
-#endif