--- /dev/null
+#ifndef FLOATOBJ_H
+#define FLOATOBJ_H
+
+#include "ornamentedobj.h"
+
+/*! \brief Base class for objects floating in the map, which means they can be
+ * positioned freely. */
+
+/////////////////////////////////////////////////////////////////////////////
+class FloatObj : public OrnamentedObj {
+ public:
+ FloatObj(QGraphicsItem *, TreeItem *ti = NULL);
+ ~FloatObj();
+ virtual void init();
+ virtual void copy(FloatObj *);
+ virtual void move(double, double);
+ virtual void move(QPointF);
+ virtual void moveCenter(double x, double y);
+ virtual void moveCenter2RelPos(double x, double y);
+ virtual void move2RelPos(double x, double y);
+ virtual void move2RelPos(QPointF p);
+ virtual void setRelPos();
+ virtual void setRelPos(const QPointF &p);
+ virtual void setDockPos();
+ virtual void reposition();
+
+ virtual QRectF
+ getBBoxSizeWithChildren(); // return size of BBox including children
+};
+
+#endif